Glossary: RAID: Shadow Legends and gacha RPG terms
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Collection RPGs run on jargon, and most of it is never explained inside the game. These are the terms you will meet in the first month, in plain English. Where a term means something slightly different in other games, we say so.
- Accuracy (ACC)
- The statistic that determines whether your debuffs land on an enemy, weighed against that enemy’s Resistance. Underrated by almost every new player. A debuff that does not land is not a weak debuff, it is no debuff.
- Affinity
- The rock-paper-scissors layer on every attack. Magic beats Spirit, Spirit beats Force, Force beats Magic. Void sits outside the cycle with neither advantage nor disadvantage. Dungeon bosses have fixed affinities, so each Dungeon implicitly asks for a particular kind of team.
- Ascension
- Raising a Champion’s star rating using potions farmed from dedicated Potion Keep dungeons. Separate from levelling and from ranking up, and required to unlock a Champion’s full statistics.
- Auto-battle
- Letting the game play a battle for you. Essential for repeated farming, unreliable for hard content where skill order matters.
- Book (skill book)
- A consumable that upgrades one of a Champion’s skills — usually reducing its cooldown. Scarce, and worth saving for Champions you are certain about.
- Campaign
- The story mode, split into chapters and replayable across rising difficulty tiers. The main source of experience, silver and food Champions.
- Champion
- What this game calls a playable hero. Most battles field four of them.
- Clan Boss
- A recurring boss that every clan member fights individually; the damage is pooled into a clan score which determines the chest everyone receives. It is not co-operative play in the live sense — you never share a battle with another player.
- CvC (Clan vs Clan)
- A periodic tournament scoring what clan members complete individually over a set window, against another clan. Again asynchronous.
- Debuff
- A negative effect placed on an enemy — decrease defence, decrease attack, poison, stun. The heart of team building: the right debuff is worth more than a large attack statistic.
- Doom Tower
- A long, rotating tower of floors with its own boss roster and its own rewards. A solo mode, and a serious time commitment at the higher difficulties.
- Dungeon
- A repeatable fixed boss that drops gear sets and upgrade materials. Solo. Despite a persistent myth, there is no mode in this game where several players fight one battle together.
- Energy
- The currency that gates how much you can play. It regenerates on a real-world clock and can be topped up with premium currency. Effectively the game’s session timer, and the main point at which spending pressure is applied.
- Faction
- The group a Champion belongs to — Banner Lords, Undead Hordes, Dark Elves and others. Mostly flavour, except in Faction Wars.
- Faction Wars
- A mode requiring teams built from one faction only. The reason experienced players tell you not to dismantle mediocre Champions: a shallow roster locks this content shut, and it is the source of accessory gear.
- Food (fodder)
- Unwanted Champions consumed to level or rank up a Champion you actually want. Farmed in bulk from the Campaign.
- F2P / P2W
- Free to play, and pay to win. This game is genuinely free to play through most of its solo and clan content. It is also one where spending materially accelerates progress and dominates the competitive ladders. Both halves of that are true; pages that assert only one are selling something.
- Gacha
- A monetisation model, named after Japanese capsule-toy machines, in which characters are obtained at random rather than bought directly. Because the outcome is random, the cost of obtaining any specific Champion is unknowable in advance. Current probabilities are published inside the game’s summon interface — read them there, not on a fan site.
- Gear set
- Equipment belongs to sets; wearing enough matching pieces grants a bonus such as extra speed or life steal. Substatistics on each piece are randomised on drop and again on upgrade, which is why gear is manufactured rather than found.
- Great Hall
- A persistent, account-wide statistics bonus unlocked by clearing Campaign chapters at higher difficulties. Slow, permanent, and easy to neglect.
- Hydra Clan Boss
- A multi-headed end-game clan boss scored across the clan. Requires a deep roster; not something a new account engages with meaningfully.
- Live Arena
- Turn-by-turn player-versus-player against a real opponent in real time. One of the modes that fields five Champions rather than four.
- Masteries
- Three trees — offensive, defensive and support — filled in with scrolls farmed from a specific Dungeon. A shared system: every Champion chooses from the same nodes. Not a per-Champion bespoke skill tree, whatever you may have read.
- Rarity
- Common, Uncommon, Rare, Epic, Legendary and, added later in the game’s life, Mythical. Rarity sets base statistics and the ascension ceiling. It is not a ranking of usefulness — several Rares remain end-game staples.
- Resistance (RES)
- The counterpart to Accuracy: how likely you are to shrug off an enemy debuff. The reason a team that looks strong dies to a stun.
- Shard
- The item opened to summon a Champion. Different grades of shard have different published probability tables. Worth stockpiling for summoning events rather than opening on sight.
- Speed (SPD)
- The statistic that determines turn order and therefore how often a Champion acts. The most valuable statistic in the game, and the one new players most reliably ignore.
- Turn meter
- The hidden bar that fills according to Speed and triggers a Champion’s turn when full. Skills that fill your own turn meter or drain an enemy’s are disproportionately powerful because they attack the turn-order system directly.
About these definitions
Definitions reflect the game as we understand it on the review date at the top of this page. Systems change with updates; the in-game interface and the developer’s own documentation prevail over anything written here. Corrections to info@krasoden.online. RAID: Shadow Legends is a trademark of its respective owner; krasoden.online is independent and not affiliated with, endorsed by or sponsored by any rights holder.
See these systems in the game
Affinity, gear sets and turn meter are all visible within the first hour of play. The game is a free download.
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